No cookies. No ads. No accounts. Toon Onslaught does not set cookies or use advertising trackers. Your saved progress and settings never leave your device, unless you export them to a file yourself. The only thing the game sends is the optional playtest metrics below.
Share Metrics (playtest): while the game is being playtested, and only if you're 13 or over and leave Share Metrics on, the game sends a few numbers to toononslaught.com at the end of each run: the run's score, kills, length, difficulty, mode, arena and the waves it started and ended on; your best score, total kills, runs, points earned, points spent in the skill web and points left; whether you play with touch or keys, and with the music and the sound effects on or off; whether developer cheats were on, and whether they were ever turned on for your save; what ended the run (the kind of enemy that last hit you) and how many bosses you beat in it; your answer if you tap how a run felt (too easy, just right or too hard); the game's version and which copy of it you play (live, test or itch.io); and a random ID the game made, so your runs can be told apart from other players'. They reach our server through Cloudflare with your IP address, like any web request, and are kept in its access log, used only to balance and improve the game. Nothing is sent for players under 13: the game asks for your birth year first, and keeps only whether you're 13 or over. Turn it off at any time with the Share Metrics button under the main or pause menu. To have the metrics sent under your ID deleted, email [email protected] with the ID below.
Toon Onslaught version 1.4.0.
Your metrics ID:
Hosting: on toononslaught.com, the site is delivered through Cloudflare, which processes your IP address to serve and protect it, and may set a strictly necessary security cookie if it detects unusual traffic. The game itself loads nothing from other servers.
What is stored: your progress (points, upgrades, unlocks, achievements, stats) and settings (sound, controls, text size, ship colors) are saved in your browser's local storage, on this device only. This is strictly necessary for the game to remember your progress, so no consent is required for it.
Your rights (GDPR / UK GDPR, CCPA/CPRA, LGPD, PIPEDA, APPI, PIPL and similar laws): the game sells and shares no personal data, and collects none beyond the optional metrics above. You can view or delete the saved data at any time through your browser settings, or with the button below (which also gives you a new metrics ID).
If this game is embedded on another website, that site may use its own cookies under its own privacy policy.
Toon Onslaught is being playtested. To help balance it, the game can send a few numbers to our website at the end of each run: your scores, kills, waves and points, the run's settings and length, and a random ID the game makes so your runs can be told apart. Never your name or anything else about you.
You can turn it off now, or at any time with the Share Metrics button under the menu. The Privacy & Cookies screen lists everything that's sent.
Installed, Toon Onslaught opens from your home screen like any other app: full screen, without the browser around it, and even offline. Updates still arrive on their own.
On iPhone or iPad:
The installed app keeps its own saved progress: what you've earned in the browser doesn't carry over to it.
On Android:
If it's already installed, open it from your home screen or app drawer.
| Mouse | Aim (your ship fires automatically) |
| Esc | Pause / resume, and back to the previous screen in the menus |
| Enter | Start or restart from the menus |
| Touch: left thumb | Move (floating joystick) |
| Touch: right thumb | Aim by dragging. Let go and the ship auto-aims at the nearest enemy |
| Touch: DASH button | Phase Dash (unlock it in the skill web) |
| Touch: SUMMON button | Summon a mini ship that orbits you and earns points (unlock it in the skill web) |
| Touch: ❚❚ button | Pause / resume |